Final Fantasy VII - Reunion (Hack) PSX ISO

The coverart image of Final Fantasy VII - Reunion (Hack)
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GAME INFORMATION
Game Name Final Fantasy VII - Reunion (Hack)
Region
Console PlayStation
Game Release (27 years ago)
Genre ,
Publisher
Languages
Image Format BIN/CUE
Game ID SCUS-94163, SCUS-94164, SCUS-94165
Downloads 2,115
Users Score

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Description:


Version 1.2a
Author CAulin

Description:

After I finished Final Fantasy VII Rebirth I really wanted to replay the original again.
That's when I saw the Survivor Mod from Kaiseran. And really enjoyed. But the difficult was still vanilla.
I already played the mods of platinum and hardtype in psx; and new threat in pc, so I tried to give my own spin in the original psx version using Survivor as base to change Aerith's fate.
I began to work on my hack in May, the hardest part to do was figuring out how you change things (in a working way) and how to use the tools that the fantastic Qhimm members made.
I got almost one week to figure out a way to add new materias without breaking the game and finally being able to do some progress. Unfortunately there's somethings I was not able to succeed (e.g. Adding Drain and Osmose correct animations).
I made some new changes, but I need feedback specially in disc 2 and 3, because maybe the enemies are too strong.

--V 1.0--

  • Higher difficulty (buffed enemies)
  • Enemy names are updated to FFVII Rebirth names or corrected using series default names (e.g. Heli Gunner updated to The Valkyrie; Coeurl and Ahriman corrected)
  • Majority of enemies have elemental strenghts and weakness now
  • Characters are slight balanced (details in III.A below)
  • Low MP in beginning of the game. Aerith, Vincent and Cait Sith have way higher pool (almost the double), everyone begin to equalize in Lv 40~50
  • Higher cost Gil in items, weapons and materias
  • Split between common monsters and some more notable ones
  • Gil dropped only by humanoids, robots and bosses, drops and steals can be selled for Gil (Kinda FFXII inspired)
  • All materias have impact in the status of characters
  • Materia needs more AP to level up (incentive to use double AP equipments)
  • Added Wind, Water and Holy materia/magic
  • Modified some spells (e.g. included Drain and Osmose)
  • Removed Debuff magic
  • New materias for debuff (needs Added Effect materia to inflict debuff with attacks)
  • Modern names for spells (e.g. Fira; Firaga; etc)
  • Added a exclamation before enemy skills names (Inspiration by PSX Mod Rebirth)
  • Limit Breaks take longer to learn, fill and is needed more kills to learn new ones
  • Damage limit break and spirit bug fix patches applied
  • A lot of other minor changes, grammar fixes and etc.

 

--V 1.1-V 1.2a--

  • Choco/Mog don't have Wind element in the materia anymore
  • Kujata now is the true Tetra elemental (Fire/Ice/Lightning/Earth)
  • Typhon now is a Wind summon with Wind element in the materia
  • Wind/Water/Holy materia now only have tier 1 and 3 (Dia, Diaga, Water, Waterga, Aero, Aeroga), before was tier 1 and 2 (Aerora, Watera, Diara)
  • modified some animations of the new spells
  • Improved the items descriptions
  • spread better new materias in shops and balance to every town having something new to look for
  • spread better weapons in towns
  • more ways to be possible to adquire missable items, e.g. batteries (for completonists runs, earth mallet, ghost hand, etc). Some I already added in v1.0 in enemies drops or steals
  • added more variety of items in shops
  • reviewed enemies status and elemental weakness/strengths

Relevant FAQ entries:

How to play this game with ePSXe emulator on PC

Screenshots:

Final Fantasy VII - Reunion (Hack) PSX ISO Download:

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